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lua-guide.txt                        Nvim

                            NVIM REFERENCE MANUAL

                          Guide to using Lua in Nvim


                                       Type gO to see the table of contents.

==============================================================================
Introduction                                                         lua-guide

This guide will go through the basics of using Lua in Nvim. It is not meant
to be a comprehensive encyclopedia of all available features, nor will it
detail all intricacies. Think of it as a survival kit -- the bare minimum
needed to know to comfortably get started on using Lua in Nvim.

An important thing to note is that this isn't a guide to the Lua language
itself. Rather, this is a guide on how to configure and modify Nvim through
the Lua language and the functions we provide to help with this. Take a look
at luaref and lua-concepts if you'd like to learn more about Lua itself.
Similarly, this guide assumes some familiarity with the basics of Nvim
(commands, options, mappings, autocommands), which are covered in the
user-manual.

------------------------------------------------------------------------------
Some words on the API                                            lua-guide-api

The purpose of this guide is to introduce the different ways of interacting
with Nvim through Lua (the "API"). This API consists of three different
layers:

1. The "Vim API" inherited from Vim: ex-commands and builtin-functions as
well as user-functions in Vimscript. These are accessed through vim.cmd()
and vim.fn respectively, which are discussed under lua-guide-vimscript
below.

2. The "Nvim API" written in C for use in remote plugins and GUIs; see api.
These functions are accessed through vim.api.

3. The "Lua API" written in and specifically for Lua. These are any other
functions accessible through vim.* not mentioned already; see lua-stdlib.

This distinction is important, as API functions inherit behavior from their
original layer: For example, Nvim API functions always need all arguments to
be specified even if Lua itself allows omitting arguments (which are then
passed as nil); and Vim API functions can use 0-based indexing even if Lua
arrays are 1-indexed by default.

Through this, any possible interaction can be done through Lua without writing
a complete new API from scratch. For this reason, functions are usually not
duplicated between layers unless there is a significant benefit in
functionality or performance (e.g., you can map Lua functions directly through
nvim_create_autocmd() but not through :autocmd). In case there are multiple
ways of achieving the same thing, this guide will only cover what is most
convenient to use from Lua.

==============================================================================
Using Lua                                                  lua-guide-using-Lua

To run Lua code from the Nvim command line, use the :lua command:

    :lua print("Hello!")

Note: each :lua command has its own scope and variables declared with the
local keyword are not accessible outside of the command. This won't work:

    :lua local foo = 1
    :lua print(foo)
    " prints "nil" instead of "1"

You can also use :lua=, which is equivalent to `:lua vim.print(...)`, to
conveniently check the value of a variable or a table:

    :lua =package

To run a Lua script in an external file, you can use the :source command
exactly like for a Vimscript file:

    :source ~/programs/baz/myluafile.lua

Finally, you can include Lua code in a Vimscript file by putting it inside a
lua-heredoc block:

    lua << EOF
      local tbl = {1, 2, 3}
      for k, v in ipairs(tbl) do
        print(v)
      end
    EOF

------------------------------------------------------------------------------
Using Lua files on startup                                    lua-guide-config

Nvim supports using init.vim or init.lua as the configuration file, but
not both at the same time. This should be placed in your config directory,
which is typically ~/.config/nvim for Linux, BSD, or macOS, and
~/AppData/Local/nvim/ for Windows. Note that you can use Lua in init.vim
and Vimscript in init.lua, which will be covered below.

If you'd like to run any other Lua script on startup automatically, then you
can simply put it in plugin/ in your 'runtimepath'.

------------------------------------------------------------------------------
Lua modules                                                  lua-guide-modules

If you want to load Lua files on demand, you can place them in the lua/
directory in your 'runtimepath' and load them with require. (This is the
Lua equivalent of Vimscript's autoload mechanism.)

Let's assume you have the following directory structure:

    ~/.config/nvim
    |-- after/
    |-- ftplugin/
    |-- lua/
    |  |-- myluamodule.lua
    |  |-- other_modules/
    |     |-- anothermodule.lua
    |     |-- init.lua
    |-- plugin/
    |-- syntax/
    |-- init.vim


Then the following Lua code will load myluamodule.lua:

    require("myluamodule")

Note the absence of a .lua extension.

Similarly, loading other_modules/anothermodule.lua is done via

    require('other_modules/anothermodule')
    -- or
    require('other_modules.anothermodule')


Note how "submodules" are just subdirectories; the . is equivalent to the
path separator / (even on Windows).

A folder containing an init.lua file can be required directly, without
having to specify the name of the file:

    require('other_modules') -- loads other_modules/init.lua

Requiring a nonexistent module or a module which contains syntax errors aborts
the currently executing script. pcall() may be used to catch such errors. The
following example tries to load the module_with_error and only calls one of
its functions if this succeeds and prints an error message otherwise:

    local ok, mymod = pcall(require, 'module_with_error')
    if not ok then
      print("Module had an error")
    else
      mymod.function()
    end

In contrast to :source, require() not only searches through all lua/ directories
under 'runtimepath', it also cache the module on first use. Calling
require() a second time will therefore _not_ execute the script again and
instead return the cached file. To rerun the file, you need to remove it from
the cache manually first:

    package.loaded['myluamodule'] = nil
    require('myluamodule')    -- read and execute the module again from disk

------------------------------------------------------------------------------
See also:
• lua-requireluaref-pcall()

==============================================================================
Using Vim commands and functions from Lua                  lua-guide-vimscript

All Vim commands and functions are accessible from Lua.

------------------------------------------------------------------------------
Vim commands                                            lua-guide-vim-commands

To run an arbitrary Vim command from Lua, pass it as a string to vim.cmd():

    vim.cmd("colorscheme habamax")

Note that special characters will need to be escaped with backslashes:

    vim.cmd("%s/\\Vfoo/bar/g")

An alternative is to use a literal string (see luaref-literal) delimited by
double brackets `[[ ]]` as in

    vim.cmd([[%s/\Vfoo/bar/g]])

Another benefit of using literal strings is that they can be multiple lines;
this allows you to pass multiple commands to a single call of vim.cmd():

    vim.cmd([[
      highlight Error guibg=red
      highlight link Warning Error
    ]])

This is the converse of lua-heredoc and allows you to include Vimscript code in
your init.lua.

If you want to build your Vim command programmatically, the following form can
be useful (all these are equivalent to the corresponding line above):

    vim.cmd.colorscheme("habamax")
    vim.cmd.highlight({ "Error", "guibg=red" })
    vim.cmd.highlight({ "link", "Warning", "Error" })

------------------------------------------------------------------------------
Vimscript functions                                    lua-guide-vim-functions

Use vim.fn to call Vimscript functions from Lua. Data types between Lua and
Vimscript are automatically converted:

    print(vim.fn.printf('Hello from %s', 'Lua'))

    local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
    print(vim.inspect(reversed_list)) -- { "c", "b", "a" }

    local function print_stdout(chan_id, data, name)
      print(data[1])
    end

    vim.fn.jobstart('ls', { on_stdout = print_stdout })
    print(vim.fn.printf('Hello from %s', 'Lua'))

This works for both builtin-functions and user-functions.

Note that hashes (`#`) are not valid characters for identifiers in Lua, so,
e.g., autoload functions have to be called with this syntax:

    vim.fn['my#autoload#function']()

------------------------------------------------------------------------------
See also:
• builtin-functions: alphabetic list of all Vimscript functionsfunction-list:     list of all Vimscript functions grouped by topic
• :runtime:          run all Lua scripts matching a pattern in 'runtimepath'package.path:      list of all paths searched by require()

==============================================================================
Variables                                                  lua-guide-variables

Variables can be set and read using the following wrappers, which directly
correspond to their variable-scope:vim.g:   global variables (g:)vim.b:   variables for the current buffer (b:)vim.w:   variables for the current window (w:)vim.t:   variables for the current tabpage (t:)vim.v:   predefined Vim variables (v:)vim.env: environment variables defined in the editor session

Data types are converted automatically. For example:

    vim.g.some_global_variable = {
      key1 = "value",
      key2 = 300
    }

    print(vim.inspect(vim.g.some_global_variable))
    --> { key1 = "value", key2 = 300 }

You can target specific buffers (via number), windows (via window-ID), or
tabpages by indexing the wrappers:

    vim.b[2].myvar = 1               -- set myvar for buffer number 2
    vim.w[1005].myothervar = true    -- set myothervar for window ID 1005

Some variable names may contain characters that cannot be used for identifiers
in Lua. You can still manipulate these variables by using the syntax

    vim.g['my#variable'] = 1

Note that you cannot directly change fields of array variables. This won't
work:

    vim.g.some_global_variable.key2 = 400
    vim.print(vim.g.some_global_variable)
    --> { key1 = "value", key2 = 300 }

Instead, you need to create an intermediate Lua table and change this:

    local temp_table = vim.g.some_global_variable
    temp_table.key2 = 400
    vim.g.some_global_variable = temp_table
    vim.print(vim.g.some_global_variable)
    --> { key1 = "value", key2 = 400 }

To delete a variable, simply set it to nil:

    vim.g.myvar = nil

------------------------------------------------------------------------------
See also:
• lua-vim-variables

==============================================================================
Options                                                      lua-guide-options

There are two complementary ways of setting options via Lua.

------------------------------------------------------------------------------
vim.opt

The most convenient way for setting global and local options, e.g., in init.lua,
is through vim.opt and friends:

• vim.opt:        behaves like :setvim.opt_global: behaves like :setglobalvim.opt_local:  behaves like :setlocal

For example, the Vimscript commands

    set smarttab
    set nosmarttab

are equivalent to

    vim.opt.smarttab = true
    vim.opt.smarttab = false

In particular, they allow an easy way to working with list-like, map-like, and
set-like options through Lua tables: Instead of

    set wildignore=*.o,*.a,__pycache__
    set listchars=space:_,tab:>~
    set formatoptions=njt

you can use

    vim.opt.wildignore = { '*.o', '*.a', '__pycache__' }
    vim.opt.listchars = { space = '_', tab = '>~' }
    vim.opt.formatoptions = { n = true, j = true, t = true }

These wrappers also come with methods that work similarly to their :set+=,
:set^= and :set-= counterparts in Vimscript:

    vim.opt.shortmess:append({ I = true })
    vim.opt.wildignore:prepend('*.o')
    vim.opt.whichwrap:remove({ 'b', 's' })

The price to pay is that you cannot access the option values directly but must
use vim.opt:get():

    print(vim.opt.smarttab)
    --> {...} (big table)
    print(vim.opt.smarttab:get())
    --> false
    vim.print(vim.opt.listchars:get())
    --> { space = '_', tab = '>~' }

------------------------------------------------------------------------------
vim.o

For this reason, there exists a more direct variable-like access using vim.o
and friends, similarly to how you can get and set options via `:echo &number`
and `:let &listchars='space:_,tab:>~'`:

• vim.o:  behaves like :setvim.go: behaves like :setglobalvim.bo: for buffer-scoped optionsvim.wo: for window-scoped options

For example:

    vim.o.smarttab = false -- :set nosmarttab
    print(vim.o.smarttab)
    --> false
    vim.o.listchars = 'space:_,tab:>~' -- :set listchars='space:_,tab:>~'
    print(vim.o.listchars)
    --> 'space:_,tab:>~'
    vim.o.isfname = vim.o.isfname .. ',@-@' -- :set isfname+=@-@
    print(vim.o.isfname)
    --> '@,48-57,/,.,-,_,+,,,#,$,%,~,=,@-@'
    vim.bo.shiftwidth = 4 -- :setlocal shiftwidth=4
    print(vim.bo.shiftwidth)
    --> 4

Just like variables, you can specify a buffer number or window-ID for buffer
and window options, respectively. If no number is given, the current buffer or
window is used:

    vim.bo[4].expandtab = true -- sets expandtab to true in buffer 4
    vim.wo.number = true       -- sets number to true in current window
    print(vim.wo[0].number)    --> true

------------------------------------------------------------------------------
See also:
• lua-options

==============================================================================
Mappings                                                    lua-guide-mappings

You can map either Vim commands or Lua functions to key sequences.

------------------------------------------------------------------------------
Creating mappings                                       lua-guide-mappings-set

Mappings can be created using vim.keymap.set(). This function takes three
mandatory arguments:
• {mode} is a string or a table of strings containing the mode
  prefix for which the mapping will take effect. The prefixes are the ones
  listed in :map-modes, or "!" for :map!, or empty string for :map.{lhs} is a string with the key sequences that should trigger the mapping.
• {rhs} is either a string with a Vim command or a Lua function that should
  be executed when the {lhs} is entered.
  An empty string is equivalent to <Nop>, which disables a key.

Examples:

    -- Normal mode mapping for Vim command
    vim.keymap.set('n', '<Leader>ex1', '<cmd>echo "Example 1"<cr>')
    -- Normal and Command-line mode mapping for Vim command
    vim.keymap.set({'n', 'c'}, '<Leader>ex2', '<cmd>echo "Example 2"<cr>')
    -- Normal mode mapping for Lua function
    vim.keymap.set('n', '<Leader>ex3', vim.treesitter.start)
    -- Normal mode mapping for Lua function with arguments
    vim.keymap.set('n', '<Leader>ex4', function() print('Example 4') end)

You can map functions from Lua modules via

    vim.keymap.set('n', '<Leader>pl1', require('plugin').action)

Note that this loads the plugin at the time the mapping is defined. If you
want to defer the loading to the time when the mapping is executed (as for
autoload functions), wrap it in `function() end`:

    vim.keymap.set('n', '<Leader>pl2', function() require('plugin').action() end)

The fourth, optional, argument is a table with keys that modify the behavior
of the mapping such as those from :map-arguments. The following are the most
useful options:
• buffer: If given, only set the mapping for the buffer with the specified
  number; 0 or true means the current buffer. 
    -- set mapping for the current buffer
    vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { buffer = true })
    -- set mapping for the buffer number 4
    vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { buffer = 4 })silent: If set to true, suppress output such as error messages. 
    vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { silent = true })expr: If set to true, do not execute the {rhs} but use the return value
  as input. Special keycodes are converted automatically. For example, the following
  mapping replaces <down> with <c-n> in the popupmenu only: 
    vim.keymap.set('c', '<down>', function()
      if vim.fn.pumvisible() == 1 then return '<c-n>' end
      return '<down>'
    end, { expr = true })desc: A string that is shown when listing mappings with, e.g., :map.
  This is useful since Lua functions as {rhs} are otherwise only listed as
  `Lua: <number> <source file>:<line>`. Plugins should therefore always use this
  for mappings they create. 
    vim.keymap.set('n', '<Leader>pl1', require('plugin').action,
      { desc = 'Execute action from plugin' })remap: By default, all mappings are nonrecursive by default (i.e.,
  vim.keymap.set() behaves like :noremap). If the {rhs} is itself a mapping
  that should be executed, set `remap = true`: 
    vim.keymap.set('n', '<Leader>ex1', '<cmd>echo "Example 1"<cr>')
    -- add a shorter mapping
    vim.keymap.set('n', 'e', '<Leader>ex1', { remap = true })

  Note: <Plug> mappings are always expanded even with the default `remap = false`: 
    vim.keymap.set('n', '[%', '<Plug>(MatchitNormalMultiBackward)')

------------------------------------------------------------------------------
Removing mappings                                       lua-guide-mappings-del

A specific mapping can be removed with vim.keymap.del():

    vim.keymap.del('n', '<Leader>ex1')
    vim.keymap.del({'n', 'c'}, '<Leader>ex2', {buffer = true})

------------------------------------------------------------------------------
See also:
• vim.api.nvim_get_keymap():     return all global mappingvim.api.nvim_buf_get_keymap(): return all mappings for buffer

==============================================================================
Autocommands                                            lua-guide-autocommands

An autocommand is a Vim command or a Lua function that is automatically
executed whenever one or more events are triggered, e.g., when a file is
read or written, or when a window is created. These are accessible from Lua
through the Nvim API.

------------------------------------------------------------------------------
Creating autocommands                             lua-guide-autocommand-create

Autocommands are created using vim.api.nvim_create_autocmd(), which takes
two mandatory arguments:
• {event}: a string or table of strings containing the event(s) which should
           trigger the command or function.
• {opts}:  a table with keys that control what should happen when the event(s)
           are triggered.

The most important options are:

• pattern:  A string or table of strings containing the autocmd-pattern.
            Note: Environment variable like $HOME and ~ are not automatically
            expanded; you need to explicitly use vim.fn.expand() for this.
• command:  A string containing a Vim command.
• callback: A Lua function.

You must specify one and only one of command and callback. If pattern is
omitted, it defaults to `pattern = '*'`.
Examples:

    vim.api.nvim_create_autocmd({"BufEnter", "BufWinEnter"}, {
      pattern = {"*.c", "*.h"},
      command = "echo 'Entering a C or C++ file'",
    })

    -- Same autocommand written with a Lua function instead
    vim.api.nvim_create_autocmd({"BufEnter", "BufWinEnter"}, {
      pattern = {"*.c", "*.h"},
      callback = function() print("Entering a C or C++ file") end,
    })

    -- User event triggered by MyPlugin
    vim.api.nvim_create_autocmd("User", {
      pattern = "MyPlugin",
      callback = function() print("My Plugin Works!") end,
    })


Nvim will always call a Lua function with a single table containing information
about the triggered autocommand. The most useful keys are
• match: a string that matched the pattern (see <amatch>)buf:   the number of the buffer the event was triggered in (see <abuf>)file:  the file name of the buffer the event was triggered in (see <afile>)data:  a table with other relevant data that is passed for some events

For example, this allows you to set buffer-local mappings for some filetypes:

    vim.api.nvim_create_autocmd("FileType", {
      pattern = "lua",
      callback = function(args)
        vim.keymap.set('n', 'K', vim.lsp.buf.hover, { buffer = args.buf })
      end
    })

This means that if your callback itself takes an (even optional) argument, you
must wrap it in `function() end` to avoid an error:

    vim.api.nvim_create_autocmd('TextYankPost', {
      callback = function() vim.highlight.on_yank() end
    })

(Since unused arguments can be omitted in Lua function definitions, this is
equivalent to `function(args) ... end`.)

Instead of using a pattern, you can create a buffer-local autocommand (see
autocmd-buflocal) with buffer; in this case, pattern cannot be used:

    -- set autocommand for current buffer
    vim.api.nvim_create_autocmd("CursorHold", {
      buffer = 0,
      callback = function() print("hold") end,
    })

    -- set autocommand for buffer number 33
    vim.api.nvim_create_autocmd("CursorHold", {
      buffer = 33,
      callback = function() print("hold") end,
    })

Similarly to mappings, you can (and should) add a description using desc:

    vim.api.nvim_create_autocmd('TextYankPost', {
      callback = function() vim.highlight.on_yank() end,
      desc = "Briefly highlight yanked text"
    })

Finally, you can group autocommands using the group key; this will be
covered in detail in the next section.

------------------------------------------------------------------------------
Grouping autocommands                             lua-guide-autocommands-group

Autocommand groups can be used to group related autocommands together; see
autocmd-groups. This is useful for organizing autocommands and especially
for preventing autocommands to be set multiple times.

Groups can be created with vim.api.nvim_create_augroup(). This function
takes two mandatory arguments: a string with the name of a group and a table
determining whether the group should be cleared (i.e., all grouped
autocommands removed) if it already exists. The function returns a number that
is the internal identifier of the group. Groups can be specified either by
this identifier or by the name (but only if the group has been created first).

For example, a common Vimscript pattern for autocommands defined in files that
may be reloaded is

    augroup vimrc
      " Remove all vimrc autocommands
      autocmd!
      au BufNewFile,BufRead *.html set shiftwidth=4
      au BufNewFile,BufRead *.html set expandtab
    augroup END

This is equivalent to the following Lua code:

    local mygroup = vim.api.nvim_create_augroup('vimrc', { clear = true })
    vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
      pattern = '*.html',
      group = mygroup,
      command = 'set shiftwidth=4',
    })
    vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
      pattern = '*.html',
      group = 'vimrc',  -- equivalent to group=mygroup
      command = 'set expandtab',
    })

Autocommand groups are unique for a given name, so you can reuse them, e.g.,
in a different file:

    local mygroup = vim.api.nvim_create_augroup('vimrc', { clear = false })
    vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
      pattern = '*.html',
      group = mygroup,
      command = 'set shiftwidth=4',
    })

------------------------------------------------------------------------------
Deleting autocommands                            lua-guide-autocommands-delete

You can use vim.api.nvim_clear_autocmds() to remove autocommands. This
function takes a single mandatory argument that is a table of keys describing
the autocommands that are to be removed:

    -- Delete all BufEnter and InsertLeave autocommands
    vim.api.nvim_clear_autocmds({event = {"BufEnter", "InsertLeave"}})

    -- Delete all autocommands that uses "*.py" pattern
    vim.api.nvim_clear_autocmds({pattern = "*.py"})

    -- Delete all autocommands in group "scala"
    vim.api.nvim_clear_autocmds({group = "scala"})

    -- Delete all ColorScheme autocommands in current buffer
    vim.api.nvim_clear_autocmds({event = "ColorScheme", buffer = 0 })

Note: Autocommands in groups will only be removed if the group key is
specified, even if another option matches it.

------------------------------------------------------------------------------
See also
• nvim_get_autocmds():  return all matching autocommands
• nvim_exec_autocmds(): execute all matching autocommands

==============================================================================
User commands                                           lua-guide-commands

user-commands are custom Vim commands that call a Vimscript or Lua function.
Just like built-in commands, they can have arguments, act on ranges, or have
custom completion of arguments. As these are most useful for plugins, we will
cover only the basics of this advanced topic.

------------------------------------------------------------------------------
Creating user commands                           lua-guide-commands-create

User commands can be created through with nvim_create_user_command(). This
function takes three mandatory arguments:
• a string that is the name of the command (which must start with an uppercase
  letter to distinguish it from builtin commands);
• a string containing Vim commands or a Lua function that is executed when the
  command is invoked;
• a table with command-attributes; in addition, it can contain the keys
  desc (a string describing the command); force (set to false to avoid
  replacing an already existing command with the same name), and preview (a
  Lua function that is used for :command-preview).

Example:

    vim.api.nvim_create_user_command('Test', 'echo "It works!"', {})
    vim.cmd.Test()
    --> It works!

(Note that the third argument is mandatory even if no attributes are given.)

Lua functions are called with a single table argument containing arguments and
modifiers. The most important are:
• name: a string with the command name
• fargs: a table containing the command arguments split by whitespace (see <f-args>)bang: true if the command was executed with a ! modifier (see <bang>)line1: the starting line number of the command range (see <line1>)line2: the final line number of the command range (see <line2>)range: the number of items in the command range: 0, 1, or 2 (see <range>)count: any count supplied (see <count>)smods: a table containing the command modifiers (see <mods>)

For example:

    vim.api.nvim_create_user_command('Upper',
      function(opts)
        print(string.upper(opts.fargs[1]))
      end,
      { nargs = 1 })

    vim.cmd.Upper('foo')
    --> FOO

The complete attribute can take a Lua function in addition to the
attributes listed in :command-complete. 

    vim.api.nvim_create_user_command('Upper',
      function(opts)
        print(string.upper(opts.fargs[1]))
      end,
      { nargs = 1,
        complete = function(ArgLead, CmdLine, CursorPos)
          -- return completion candidates as a list-like table
          return { "foo", "bar", "baz" }
        end,
    })

Buffer-local user commands are created with vim.api.nvim_buf_create_user_command().
Here the first argument is the buffer number (`0` being the current buffer);
the remaining arguments are the same as for nvim_create_user_command():

    vim.api.nvim_buf_create_user_command(0, 'Upper',
      function(opts)
        print(string.upper(opts.fargs[1]))
      end,
      { nargs = 1 })

------------------------------------------------------------------------------
Deleting user commands                           lua-guide-commands-delete

User commands can be deleted with vim.api.nvim_del_user_command(). The only
argument is the name of the command:

    vim.api.nvim_del_user_command('Upper')

To delete buffer-local user commands use vim.api.nvim_buf_del_user_command().
Here the first argument is the buffer number (`0` being the current buffer),
and second is command name:

    vim.api.nvim_buf_del_user_command(4, 'Upper')

==============================================================================
Credits                                                      lua-guide-credits
This guide is in large part taken from nanotee's Lua guide:
https://github.com/nanotee/nvim-lua-guide

Thank you @nanotee!

vim:tw=78:ts=8:sw=4:sts=4:et:ft=help:norl:


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