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lua-plugin.txt                     Nvim

                            NVIM REFERENCE MANUAL

                   Guide to developing Lua plugins for Nvim


                                       Type gO to see the table of contents.

==============================================================================
Introduction                                                       lua-plugin

This document provides guidance for developing Nvim Lua plugins.

See lua-guide for guidance on using Lua to configure and operate Nvim.
See luaref and lua-concepts for details on the Lua programming language.

==============================================================================
Creating your first plugin                                    lua-plugin-new

Any Vimscript or Lua code file that lives in the right directory,
automatically is a "plugin". There's no manifest or "registration" step.

You can try it right now:

1. Visit your config directory: 
    :exe 'edit' stdpath('config')

2. Create a plugin/foo.lua file in there.
3. Add something to it, like: 
    vim.print('Hello World')

4. Start nvim and notice that it prints "Hello World" in the messages area.
   Check :messages if you don't see it.

Besides plugin/foo.lua, which is always run at startup, you can define Lua
modules in the lua/ directory. Those modules aren't loaded until your
plugin/foo.lua, or the user, calls require(…).

==============================================================================
Type safety                                            lua-plugin-type-safety

Lua, as a dynamically typed language, is great for configuration. It provides
virtually immediate feedback.
But for larger projects, this can be a double-edged sword, leaving your plugin
susceptible to unexpected bugs at the wrong time.

You can leverage LuaCATS or "emmylua" annotations https://luals.github.io/wiki/annotations/
along with lua-language-server ("LuaLS") https://luals.github.io/ to catch
potential bugs in your CI before your plugin's users do. The Nvim codebase
uses these annotations extensively.

TOOLS

- lua-typecheck-action https://github.com/marketplace/actions/lua-typecheck-action
- lua-language-server https://luals.github.io

==============================================================================
Keymaps                                                   lua-plugin-keymaps

Avoid creating excessive keymaps automatically. Doing so can conflict with
user mappings.

NOTE: An example for uncontroversial keymaps are buffer-local mappings for
      specific file types or floating windows, or <Plug> mappings.

A common approach to allow keymap configuration is to define a declarative DSL
https://en.wikipedia.org/wiki/Domain-specific_language via a setup function.

However, doing so means that

- You will have to implement and document it yourself.
- Users will likely face inconsistencies if another plugin has a slightly
  different DSL.
- init.lua scripts that call such a setup function may throw an error if
  the plugin is not installed or disabled.

As an alternative, you can provide <Plug> mappings to allow users to define
their own keymaps with vim.keymap.set().

- This requires one line of code in user configs.
- Even if your plugin is not installed or disabled, creating the keymap won't
  throw an error.

Another option is to simply expose a Lua function or user-commands.

Some benefits of <Plug> mappings are that you can

- Enforce options like `expr = true`.
- Use vim.keymap's built-in mode handling to expose functionality only for
  specific map-modes.
- Handle different map-modes differently with a single mapping, without
  adding mode checks to the underlying implementation.
- Detect user-defined mappings through hasmapto() before creating defaults.

Some benefits of exposing a Lua function are:

- Extensibility, if the function takes an options table as an argument.
- A cleaner UX, if there are many options and enumerating all combinations
  of options would result in a lot of <Plug> mappings.

NOTE: If your function takes an options table, users may still benefit
      from <Plug> mappings for the most common combinations.

KEYMAP EXAMPLE

In your plugin:

    vim.keymap.set('n', '<Plug>(SayHello)', function()
        print('Hello from normal mode')
    end)

    vim.keymap.set('v', '<Plug>(SayHello)', function()
        print('Hello from visual mode')
    end)

In the user's config:

    vim.keymap.set({'n', 'v'}, '<leader>h', '<Plug>(SayHello)')

==============================================================================
Initialization                                               lua-plugin-init

Strictly separated configuration and smart initialization allow your plugin to
work out of the box. Common approaches are:

- A Lua function, e.g. setup(opts) or configure(opts), which only overrides the
  default configuration and does not contain any initialization logic.
- A Vimscript compatible table (e.g. in the vim.g or vim.b namespace) that your
  plugin reads from and validates at initialization time.
  See also lua-vim-variables.

Typically, automatic initialization logic is done in a plugin or ftplugin
script. See also 'runtimepath'.

On the other hand, a single setup(opts) that combines configuration and
initialization may be useful in specific cases:

- Customizing complex initialization, where there is a significant risk of
  misconfiguration.
- Requiring users to opt in for plugin functionality that should not be
  initialized automatically.

Keep in mind that this approach requires users to call setup in order to
use your plugin, even if the default configuration is enough for them.
Consider carefully whether your plugin benefits from combined setup() pattern
before adopting it.

NOTE: A well designed plugin has minimal impact on startup time. See also
lua-plugin-lazy.

==============================================================================
Lazy loading                                                 lua-plugin-lazy

Some users like to micro-manage "lazy loading" of plugins by explicitly
configuring which commands and key mappings load the plugin.

Your plugin should not depend on every user micro-managing their configuration
in such a way. Nvim has a mechanism for every plugin to do its own implicit
lazy-loading (in Vimscript it's called autoload), via autoload/
(Vimscript) and lua/ (Lua). Plugin authors can provide "lazy loading" by
providing a plugin/<name>.lua file which defines their commands and
keymappings. This file should be small, and should not eagerly require() the
rest of your plugin. Commands and mappings should do the require().

Guidance:

- Plugins should arrange their "lazy" behavior once, instead of expecting every user to micromanage it.
- Keep plugin/<name>.lua small, avoid eagerly calling require() on modules
  until a command or mapping is actually used.

------------------------------------------------------------------------------
Defer require() calls                               lua-plugin-defer-require

plugin/<name>.lua scripts (plugin) are eagerly run at startup; this is
intentional, so that plugins can setup the (minimal) commands and keymappings
that users will use to invoke the plugin. This also means these "plugin/"
files should NOT eagerly require Lua modules.

For example, instead of:

    local foo = require('foo')
    vim.api.nvim_create_user_command('MyCommand', function()
        foo.do_something()
    end, {
      -- ...
    })

which calls require('foo') as soon as the module is loaded, you can
lazy-load it by moving the require into the command's implementation:

    vim.api.nvim_create_user_command('MyCommand', function()
        local foo = require('foo')
        foo.do_something()
    end, {
      -- ...
    })

Likewise, if a plugin uses a Lua module as an entrypoint, it should
defer require calls too.

NOTE: For a Vimscript alternative to require, see autoload.

NOTE: If you are worried about eagerly creating user commands, autocommands or
keymaps at startup: Plugin managers that provide abstractions for lazy-loading
plugins on such events do the same amount of work. There is no performance
benefit for users to define lazy-loading entrypoints in their configuration
instead of plugins defining it in plugin/<name>.lua.

NOTE: You can use --startuptime to profile the impact a plugin has on
startup time.

------------------------------------------------------------------------------
Filetype-specific functionality                          lua-plugin-filetype

Consider making use of 'filetype' for any functionality that is specific to
a filetype, by putting the initialization logic in a ftplugin/{filetype}.lua
script.

FILETYPE EXAMPLE

A plugin tailored to Rust development might have initialization in
ftplugin/rust.lua:

    if not vim.g.loaded_my_rust_plugin then
        -- Initialize
    end
    -- NOTE: Using `vim.g.loaded_` prevents the plugin from initializing twice
    -- and allows users to prevent plugins from loading
    -- (in both Lua and Vimscript).
    vim.g.loaded_my_rust_plugin = true

    local bufnr = vim.api.nvim_get_current_buf()
    -- do something specific to this buffer,
    -- e.g. add a |<Plug>| mapping or create a command
    vim.keymap.set('n', '<Plug>(MyPluginBufferAction)', function()
        print('Hello')
    end, { buffer = bufnr, })

==============================================================================
Configuration                                              lua-plugin-config

Once you have merged the default configuration with the user's config, you
should validate configs.

Validations could include:

- Correct types, see vim.validate()
- Unknown fields in the user config (e.g. due to typos).
  This can be tricky to implement, and may be better suited for a health
  check, to reduce overhead.

==============================================================================
Troubleshooting                                   lua-plugin-troubleshooting

HEALTH

Nvim's "health" framework gives plugins a simple way to report status checks
to users. See health-dev for an example.

Basically, this just means your plugin will have a lua/{plugin}/health.lua
file. :checkhealth will automatically find this file when it runs.

Some things to validate:

- User configuration
- Proper initialization
- Presence of Lua dependencies (e.g. other plugins)
- Presence of external dependencies

MINIMAL CONFIG TEMPLATE

It can be useful to provide a template for a minimal configuration, along with
a guide on how to use it to reproduce issues.

==============================================================================
Versioning and releases                                lua-plugin-versioning

Consider:

- Use vim.deprecate() or a ---@deprecate annotation when you need to
  communicate a (future) breaking change or discouraged practice.
- Using SemVer https://semver.org/ tags and releases to properly communicate
  bug fixes, new features, and breaking changes.
- Automating versioning and releases in CI.
- Publishing to luarocks https://luarocks.org, especially if your plugin
  has dependencies or components that need to be built; or if it could be a
  dependency for another plugin.

FURTHER READING

- Luarocks ❤️ Nvim https://github.com/nvim-neorocks/sample-luarocks-plugin

VERSIONING TOOLS

- luarocks-tag-release
  https://github.com/marketplace/actions/luarocks-tag-release
- release-please-action
  https://github.com/marketplace/actions/release-please-action
- semantic-release
  https://github.com/semantic-release/semantic-release

==============================================================================
Documentation                                                 lua-plugin-doc

Provide vimdoc (see help-writing), so that users can read your plugin's
documentation in Nvim, by entering `:h {plugin}` in command-mode. The
help-tags (the right-aligned "search keywords" in the help documents) are
regenerated using the :helptags command.

DOCUMENTATION TOOLS

- panvimdoc https://github.com/kdheepak/panvimdoc


vim:tw=78:ts=8:sw=4:sts=4:et:ft=help:norl:


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